Release Date
17 April 2018
System Requirements
NOTE: Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.
Officially Supported Operating Systems
- Windows 7 64-bit or higher
- Linux 64-bit operating system (CentOS/RHEL 6)
Minimum Hardware Requirements
- Quad-core processor
- 10+GB disk space available for caching and temporary files
- At least 4GB RAM
- Display with 1680 x 1050 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 1GB of graphics memory
- OpenGL 3.2* or higher
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Recommended System Requirements
- 2.5+Ghz Quad-core processor
- 250+GB disk space available for caching and temporary files. SSD is preferable.
- 16GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 2+GB of graphics memory
- OpenGL 4.4 or higher support
*The use of virtual memory improves stability and helps prevent data loss on large projects.
'Recommended' does not guarantee that it meets your particular needs.
Tested Hardware
The configurations listed below are those that The Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, The Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.
All of the free movies found on this website are hosted on third-party servers that are freely available to watch online for all internet users. Any legal issues regarding the free online movies on this website should be taken up with the actual file hosts themselves, as we're not affiliated with them. Watch 720p movies online free.
If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.
Tested Workstation Hardware
HP |
|
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Tested GPU Hardware
AMD Prosumer Graphics Cards |
|
---|---|
NVIDIA Prosumer Graphics Cards |
|
NVIDIA Enterprise Graphics Cards |
|
New Features
There are no new features in this release.
Feature Enhancements
There are no feature enhancements in this release.
Bug Fixes
TP 340113 - Closing the trial license dialogue caused Mari to crash.
TP 324469 - Black or green dots were appearing all over the mesh on 387.## NVidia driver series or above.
Known Issues
Graphics Cards
TP 207913 - Mari may crash, or operate with lower than expected performance, when using recent graphics drivers with some AMD cards.
There have been reports that Plays.tv and Raptr, which come bundled with the AMD FirePro drivers, can cause instability in Mari. If you are experiencing instability, please try uninstalling these applications.
Importing And Exporting
TP 123514 / BZ 50886 - Session Scripts: Imported shaders don't have channels assigned.
TP 113036 / BZ 49131 - High polygon .obj files, exported using the OBJ Exporter plug-in, cannot be read back in to Mari.
TP 10157 / BZ 16324 - Windows only: You cannot currently import an image into a channel using a relative file path. To work around this, use an absolute path when importing images.
TP 9854 / BZ 14985 - There may be a slight pause after importing textures when creating new projects, while Mari saves the project.
Layers
TP 64924 / BZ 34690 - Flattening or caching layers or channels on complex projects may cause Windows to reset the graphics driver due to the long processing time. To work around this issue, you can try to flatten or cache fewer layers at a time, or reduce the value of the Max Render Size For Baking setting. This setting can be found under Preferences > GPU > Baking and Projection.
Reducing this size breaks the flattening or caching operation up into smaller pieces, which individually take less time to calculate, and thereby avoids a Windows graphics driver reset.
Mari Tools
TP 10046 / BZ 13640 - The Blur tool can be slow to use on the initial stroke. Wait for Mari to process the blur before applying a second stroke.
TP 9567 / BZ 13394 - Using the Select Items tool with the Facing set to Front to select and hide a portion of faces causes some of the faces within the selection to remain visible when zoomed in. To catch all selected faces, either:
• select Facing > Through instead of Front, or
• zoom in closer to the object.
Node Graph
TP 126816 / BZ 51452 - When importing a gizmo, the nodes in the gizmo did not retain their organization if they were created using the item name in the menu.
TP 125961 / BZ 51263 - It is not currently possible to attach the Viewer node to standard Mari shaders, because they are hidden. As a workaround, you can click the View the current channel button above the Node Graph.
TP 125813 / BZ 51247 - Channel transfer doesn't transfer Graph Layers as expected.
TP 124611 / BZ 51082 - The Ambient Occlusion node's properties don't include a generate AO option.
Nuke<>Mari Bridge
TP 48970 / BZ 23010 - If Mari crashes when receiving incoming components from Nuke when the Virtual Texture Type is set to Float, lower the Virtual Texture Size to a value below 8192x8192.
TP 17678 / BZ 19780 - A projector created in Ortho view in Mari does not re-project correctly in Nuke.
Ptex
TP 13600 / BZ 17626 - It can take a long time to import very large or very high polygon count ptex models. The work-around is to assign a small uniform face size (1x1 or 2x2) on import, and then upres the relevant bits of the model as necessary after loading.
TP 13531 / BZ 17618 - Ptex does not bake properly if the resolution of the face is too small. The workaround is to increase the resolution of the selected faces you are having problems with.
Shaders
TP 64961 / BZ 34729 - Mari displays a rendering error on the canvas when it is unable to create a shader. More information has been included to help you determine the cause of the error. Some solutions might be to hide groups and layers, or to cache parts of your layer stack until a shader can be created
Miscellaneous
TP 308268 - Windows only: When working on multiple monitors, palettes sometimes cannot be docked.
TP 200836 - Scrolling in the Brush Editor or Tool Properties palette makes the scratch pad go blank.
TP 129292 / BZ 51771 - Removing, changing, or hiding subdivided objects takes a long time. (51771)
TP 126164 / BZ 51322 - Modo Render: The preview occasionally fails to update fully.
TP 125997 / BZ 51273 - Mac OS X 10.10 and above: Rendering is occasionally incorrect when using multiple lights.
TP 124233 / BZ 51049 - Texture transfer does not take object transformation into account
TP 123532 / BZ 50898 - Existing subdivision calculations are lost when recalculating, even if recalculation fails.
TP 100303 / BZ 46600 - Miscellaneous - Ambient Occlusion must be updated after any OpenSubdiv calculation.
TP 62668 / BZ 33293 - Linux: Launching Mari with the language set to one without certain character symbols resulted in Mari failing with an error that the specified transform could not be loaded. To work around this, set the locale (language) to English.
TP 60643 / BZ 31946 - Sometimes paint is not baked because of memory management issues on the graphics card. This can be due to issues such as a high resolution paint buffer, a high bit-depth paint buffer, large virtual texture size, or even a large scale value on the paint buffer transform. These issues can usually be identified by glError: 0x505 out of memory messages in the log. Try reducing any or all of these values to prevent it happening. Graphics drivers are continually improving, so it’s also worth checking whether upgrading your drivers resolves the problem.
TP 37066 / BZ 20021 - Textures in the canvas intermittently switch between lower and higher resolutions. This issue is more likely to occur if your virtual texture resolution is low, and you're working on a complex model with displacement. Possible workarounds include increasing your virtual texture size, reducing the number of channels Mari has to access at once (for example, by reducing the number of channels required for the current shader), to reduce the patch resolution of patches in the channels used in the shader, or to use a smaller canvas window or monitor.
TP 9758 / BZ 14201 - Linux only: Mari becomes unresponsive after the system is woken from sleep.
TP 9631 / BZ 13700 - Adjusting the Camera > Perspective settings for a Projector is not reflected on the canvas until the Projector is made Current.
TP 9363 / BZ 12102 - Current brush settings do not get saved as part of the project. Instead, Mari reverts to the default settings when you close and relaunch it.
TP 9342 / BZ 11874 - Mari doesn’t recognize 3-digit padded .obj sequences as animation
TP 8030 / BZ 13571 - Launching a new version of Mari for the first time, when a config file exists from a previous version, sometimes results in an object not appearing in the Ortho view.
To solve this, close Mari, delete the following config file and relaunch Mari:
• Linux: ~/.config/TheFoundry/Mari.conf
• Windows: C:/Users//.mari/TheFoundry/Mari.ini
Developer Notes
These are the changes relevant to developers.
New Features
There are no new features in this release.
Feature Enhancements
There are no feature enhancements in this release.
Bug Fixes
There are no bug fixes in this release.
Previous Release Notes
• Mari 4.0v3
• Mari 4.0v2
• Mari 4.0v1
Copyright © 2018 The Foundry Visionmongers Ltd.
The Foundry Mari 4.2v1 Win x64 Xforce
Title: The Foundry Mari 4.2v1 Win/Lnx x64 Xforce
Info:
Mari is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity.
ARTIST-FRIENDLY PAINT TOOLS YOU’LL LOVE
Mari’s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity.
Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech
BUILD UP YOUR LOOK
3D painting has never been more fluid or flexible. Whether you’re working in Mari’s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks.
TAKE HUGE COMPLEXITY IN YOUR STRIDE
With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks.
Release Date
12 September 2018
System Requirements
NOTE: Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.
Officially Supported Operating Systems
- Windows 7 64-bit or higher
- Linux 64-bit operating system (CentOS/RHEL 6)
Linux Desktop Managers: Mari is officially tested on GNOME. While it generally works well on other desktop managers like KDE, most of our bug fixes will target GNOME. However some desktop managers like XFCE are not compatible with Mari and will not be supported.
Minimum Hardware Requirements
- Quad-core processor
- 10+GB disk space available for caching and temporary files
- At least 4GB RAM
- Display with 1680 x 1050 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 1GB of graphics memory
- OpenGL 3.2* or higher
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
Recommended System Requirements
- 2.5+Ghz Quad-core processor
- 250+GB disk space available for caching and temporary files. SSD is preferable.
- 16GB RAM with additional virtual memory*
- Display with 1920 x 1080 pixel resolution
- An NVIDIA or AMD* graphics card with the latest drivers
- 2+GB of graphics memory
- OpenGL 4.4 or higher support
*The use of virtual memory improves stability and helps prevent data loss on large projects.
'Recommended' does not guarantee that it meets your particular needs.
Tested Hardware
The configurations listed below are those that The Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, The Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.
If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.
Tested Workstation Hardware
HP |
|
---|
Tested GPU Hardware
AMD Prosumer Graphics Cards |
|
---|---|
NVIDIA Prosumer Graphics Cards |
|
NVIDIA Enterprise Graphics Cards |
|
New Features
Mirrored Projection
Mirror Projection brings highly-requested simultaneous, symmetrical painting workflows to Mari, without the need for specialized UV layouts. Previously, painting the same designs on both sides of a symmetrically formed model required a considerable amount of asset preparation with a lot of repetitive actions. Now, artists can paint on one side of a mirror plane while Mari projects the same paint to the other side of the mirror plane, dramatically increasing artist efficiency.
Mirror Plane Masking
Mirror masking prevents secondary projected paint overlapping across the mirror plane. The masked side of the mirror plane can change automatically based on the artist's view, or be locked to one side. Ordinarily, mirror-projected paint would overlap at the mirror plane where one side meets the other, resulting in an asymmetrical center. By masking the opposite side of the mirror plane for each projection, the paint meets at the mirror plane with a perfectly reflected edge.
Mirror Plane Manipulation
The mirror plane can also be locked onto an object or locator, allowing the reflected edge of the mirror projection to be manipulated to the best symmetrical position and orientation. Ordinarily, to paint a model symmetrically, the artist first has to ensure it’s correctly aligned to the center of the scene. The ability to manipulate the mirror plane gives the artist full freedom on where the symmetrical paint will fall, without any prep in other applications beforehand, increasing artist efficiency and creative control.
Feature Enhancements
TP 354956 - The Paint Buffer Symmetry Mirror options included in the Project Controls toolbar have been renamed for clarity. They are now the Mirror Painting options.
TP 279109 - Opening a project in an incompatible version of Mari now gives a clear error message as to the version incompatibility.
Bug Fixes
TP 348130 - Linux only: Using 'xsetwacom' scripts broke navigation when using the tablet pen.
TP 351747 - Add a New Layer context menu action (among others) didn't work correctly in floating layer stack palettes.
TP 322993 - Mari created a duplicate of an image, in the Image Manager palette, when dragging the image onto a tiled procedural in the layerstack view and displayed an incorrect thumbnail of the tiled image.
TP 350978 - Re-dropping a tiled image, after it has been deleted from the image manager, crashed Mari.
TP 346948 - Importing a 16k .png image into a layer stack was crashing Mari on Windows.
TP 354342 - Using the eye dropper from the Select Color dialog did not update the pixel analyzer colors.
TP 349857 - Copying of shared layers across channels during a session script import failed.
TP 246389 - Session script export was failing, a layer contained a merge node with nothing sttached to the over input.
TP 356741 - Exporting a layer mask changed the channel's 'scalar' flag to true.
TP 355892 - Under certain conditions, Mari output a large amount of debug data to the log file.
TP 353203 - Using session scripts to export a session failed due to files already existing on disk.
TP 360613 - The current painting blend mode was incorrectly reset to 'Paint Flow Vectors' when registering a new blend mode.
TP 360949 - Using the Clone Stamp tool with an image selected sometimes resulted in a black color being painted, instead of cloning the image data.
Known Issues
Graphics Cards
TP 207913 - Mari may crash, or operate with lower than expected performance, when using recent graphics drivers with some AMD cards.
There have been reports that Plays.tv and Raptr, which come bundled with the AMD FirePro drivers, can cause instability in Mari. If you are experiencing instability, please try uninstalling these applications.
TP 16225 / BZ 18457 - Using NVIDIA graphics cards from the Fermi series with drivers older than version 270 results in various rendering issues when the Virtual Texture Type is set to Half or Float.
To resolve this, please download and install the latest graphics driver for your card from the NVIDIA website
TP 9404 / BZ 12567 - Enabling Sync to VBlank in NVIDIA settings can drastically reduce Mari’s performance. If you experience very slow interaction, even with low-polygon models, on one of the Tested Workstation Hardware, navigate to:
• Linux: NVIDIA X Server Settings > X Screen 0 > OpenGL Settings and turn off Sync to VBlank.
• Windows: NVIDIA Control Panel > 3D Settings > Manage 3DSettings > Vertical Sync > Force off
Then, restart Mari.
Importing And Exporting
TP 123514 / BZ 50886 - Imported shaders don't have channels assigned.
TP 113036 / BZ 49131 - High polygon .obj files, exported using the OBJ Exporter plug-in, cannot be read back in to Mari.
TP 57756 / BZ 29386 - When using the Export for Maya script, Maya’s viewport may incorrectly show some patches as transparent. This can be resolved by selecting High Quality Rendering or Viewport 2.0 from the Renderer menu within Maya.
TP 10157 / BZ 16324 - Windows only: You cannot currently import an image into a channel using a relative file path. To work around this, use an absolute path when importing images.
TP 9854 / BZ 14985 - There may be a slight pause after importing textures when creating new projects, while Mari saves the project.
![Mari Mari](https://pp.vk.me/c624721/v624721414/27d1b/YdqkdhHNo-4.jpg)
Layers
TP 64924 / BZ 34690 - Flattening or caching layers or channels on complex projects may cause Windows to reset the graphics driver due to the long processing time. To work around this issue, you can try to flatten or cache fewer layers at a time, or reduce the value of the Max Render Size For Baking setting. This setting can be found under Preferences > GPU > Baking and Projection.
Reducing this size breaks the flattening or caching operation up into smaller pieces, which individually take less time to calculate, and thereby avoids a Windows graphics driver reset.
TP 53959 / BZ 26460 - Layers - Painting a mask in a Mask Layer Group sometimes results in unexpected paint results. To prevent this from happening, either:
• Use a white “color” layer at the bottom of your mask stack. Any layer used over this initial “color” layer should then be fine, or
• If you want to create a mask in a Mask Layer Group, simply add another layer on your Mask Layer Group instead, and paint white into it to create a mask.
Mari Tools
TP 10046 / BZ 13640 - The Blur tool can be slow to use on the initial stroke. Wait for Mari to process the blur before applying a second stroke.
TP 9567 / BZ 13394 - Using the Select Items tool with the Facing set to Front to select and hide a portion of faces causes some of the faces within the selection to remain visible when zoomed in. To catch all selected faces, either:
• select Facing > Through instead of Front, or
• zoom in closer to the object.
Node Graph
Cei 4 Mari Clasici
TP 168753 - AIStandard nodes created in Mari3.0v1 are not compatible with Mari 3.0v2, or later. As a workaround, remove the old AIStandard nodes and recreate them in Mari 3.0v2, or later.
TP 126902 / BZ 51462 - Creating a shader and attempting to view it in the Node Graph palette gives the impression that the DiffuseColor input edge is missing from the shader node. The input is present, but is incorrectly hidden. This is related to bug 51263 below
TP 126816 / BZ 51452 - When importing a gizmo, the nodes in the gizmo did not retain their organization if they were created using the item name in the menu.
TP 125961 / BZ 51263 - It is not currently possible to attach the Viewer node to standard Mari shaders, because they are hidden. As a workaround, you can click the View the current channel button above the Node Graph.
TP 125813 / BZ 51247 - Channel transfer doesn't transfer Graph Layers as expected.
TP 124611 / BZ 51082 - The Ambient Occlusion node's properties don't include a generate AO option.
TP 111329 / BZ 48790 - Autoplace does not respect Backdrop nodes.
Nuke<>Mari Bridge
TP 48970 / BZ 23010 - If Mari crashes when receiving incoming components from Nuke when the Virtual Texture Type is set to Float, lower the Virtual Texture Size to a value below 8192x8192.
TP 17678 / BZ 19780 - A projector created in Ortho view in Mari does not re-project correctly in Nuke.
Ptex
TP 13600 / BZ 17626 - It can take a long time to import very large or very high polygon count ptex models. The work-around is to assign a small uniform face size (1x1 or 2x2) on import, and then upres the relevant bits of the model as necessary after loading.
TP 13531 / BZ 17618 - Ptex does not bake properly if the resolution of the face is too small. The workaround is to increase the resolution of the selected faces you are having problems with.
Shaders
TP 64961 / BZ 34729 - Mari displays a rendering error on the canvas when it is unable to create a shader. More information has been included to help you determine the cause of the error. Some solutions might be to hide groups and layers, or to cache parts of your layer stack until a shader can be created
TP 64911 / BZ 34679 - On extremely large projects, issues can arise with shader limits, and reaching the maximum allowed texture slots available. To avoid reaching these shader limits on large projects, try the following workarounds:
• hide groups and layers, or
• cache groups and layers.
Miscellaneous
TP 360737 - Linux only: When using a Select Color dialog, the colors picked with the eye dropper Pick Screen Pixels option may be incorrect due to an OS driven behaviour of darkening the rest of the Mari application.
TP 308268 - Windows only: When working on multiple monitors, palettes sometimes cannot be docked.
TP 200836 - Scrolling in the Brush Editor or Tool Properties palette makes the scratch pad go blank.
TP 194832 - Bake times were significantly increased when baking into channels containing non-linear data.
TP 167883 / BZ 51934 - When a project that contains a Tiled procedural is upgraded from 2.6 to 3.0, the frame rate drops drastically. To avoid this, replace the image in the Tiled procedural once the project has been upgraded.
TP 129292 / BZ 51771 - Removing, changing, or hiding subdivided objects takes a long time.
TP 126389 / BZ 51370 - Heavier projects are initially slower to render when colorspace is enabled.
TP 126164 / BZ 51322 - Modo Render: The preview occasionally fails to update fully.
TP 125437 / BZ 51199 - The AiStandard, RedshiftArchitectural, and VRayMtl shaders are not connected to the Current Channel automatically.
TP 125319 / BZ 51185 - PythonAPI: Mari's Paint node does not appear in typeList(). To add a Paint node Pythonically, call:
TP 124614 / BZ 51084 - Animated objects can take a long time to subdivide.
TP 124233 / BZ 51049 - Texture transfer does not take object transformation into account
TP 123532 / BZ 50898 - Existing subdivision calculations are lost when recalculating, even if recalculation fails.
TP 121276 / BZ 50548 - Modo Render: Only camera moves are respected by live update.
TP 121139 / BZ 50520 - Although faces with degenerate UVs can be loaded into Mari, they can cause issues in some cases. They do not occupy any space in UV, so it's impossible to properly paint on such faces. There is also the risk that some shaders may show undesirable lighting effects on faces with degenerate UVs.
TP 100303 / BZ 46600 - Ambient Occlusion must be updated after any OpenSubdiv calculation.
TP 99115 / BZ 46223 - The Sponge Desaturate mode does not work through the full dynamic range as it uses HSL for desaturation. HSL cannot be used with HDR because HSL works well only in LDR values.
TP 86007 / BZ 41573 - Windows 8 only: The Windows key (Meta key) does not disengage when used in conjunction with a Wacom pen.
TP 62668 / BZ 33293 - Linux: Launching Mari with the language set to one without certain character symbols resulted in Mari failing with an error that the specified transform could not be loaded. To work around this, set the locale (language) to English.
TP 60643 / BZ 31946 - Sometimes paint is not baked because of memory management issues on the graphics card. This can be due to issues such as a high resolution paint buffer, a high bit-depth paint buffer, large virtual texture size, or even a large scale value on the paint buffer transform. These issues can usually be identified by glError: 0x505 out of memory messages in the log. Try reducing any or all of these values to prevent it happening. Graphics drivers are continually improving, so it’s also worth checking whether upgrading your drivers resolves the problem.
TP 45590 / BZ 20510 - If you find that the startup time for Mari is longer than usual, please check that the LIC files in your RLM licensing data folder do not refer to obsolete server ports. If they do, place them in another directory and restart Mari.
TP 37066 / BZ 20021 - Textures in the canvas intermittently switch between lower and higher resolutions. This issue is more likely to occur if your virtual texture resolution is low, and you're working on a complex model with displacement. Possible workarounds include increasing your virtual texture size, reducing the number of channels Mari has to access at once (for example, by reducing the number of channels required for the current shader), to reduce the patch resolution of patches in the channels used in the shader, or to use a smaller canvas window or monitor.
TP 9758 / BZ 14201 - Linux only: Mari becomes unresponsive after the system is woken from sleep.
TP 9631 / BZ 13700 - Adjusting the Camera > Perspective settings for a Projector is not reflected on the canvas until the Projector is made Current.
TP 9363 / BZ 12102 - Current brush settings do not get saved as part of the project. Instead, Mari reverts to the default settings when you close and relaunch it.
TP 9342 / BZ 11874 - Mari doesn’t recognize 3-digit padded .obj sequences as animation
TP 8030 / BZ 13571 - Launching a new version of Mari for the first time, when a config file exists from a previous version, sometimes results in an object not appearing in the Ortho view.
To solve this, close Mari, delete the following config file and relaunch Mari:
• Linux: ~/.config/TheFoundry/Mari.conf
• Windows: C:/Users//.mari/TheFoundry/Mari.ini
TP 7945 / BZ 13294 - Windows: Mari sometimes crashes when trying to load data on large projects due to the program exhausting all window manager objects.
To reconfigure the user object limit:
- Open regedit and navigate to HKEY_LOCAL_ MACHINESOFTWAREMicrosoftWindowsNTCurrentVersionWindows, and
- Edit USERProcessHandleQuota to a larger number.
If this number gets too large, you may also have to modify GDIProcessHandleQuota.
Developer Notes
These are the changes relevant to developers.
New Features
There are no New Features in this release.
Feature Enhancements
TP 306013 - API deprecation warnings now specify the name of the deprecated function.
Bug Fixes
TP 356869 - Accessing the Color Picker through the Python API caused Mari to become unresponsive.
Copyright © 2018 The Foundry Visionmongers Ltd.
Mari | |
Shown within Syria | |
Alternative name | Tell Hariri |
---|---|
Location | Abu Kamal, Deir ez-Zor Governorate, Syria |
Coordinates | 34°32′58″N40°53′24″E / 34.54944°N 40.89000°ECoordinates: 34°32′58″N40°53′24″E / 34.54944°N 40.89000°E |
Type | Settlement |
Area | 60 hectares (150 acres) |
History | |
Founded | c. 2900 BC |
Abandoned | 3rd century BC |
Periods | Bronze Age |
Cultures | East-Semitic (Kish civilization), Amorite |
Site notes | |
Archaeologists | André Parrot |
Condition | Ruined |
Ownership | Public |
Public access | Yes |
Mari (modern Tell Hariri, Arabic: تل حريري) was an ancient Semitic city in modern-day Syria. Its remains constitute a tell located 11 kilometers north-west of Abu Kamal on the Euphrates river western bank, some 120 kilometers southeast of Deir ez-Zor. It flourished as a trade center and hegemonic state between 2900 BC and 1759 BC.[note 1] As a purposely-built city, the existence of Mari was related to its position in the middle of the Euphrates trade routes; this position made it an intermediary between Sumer in the south and the Levant in the west.
Mari was first abandoned in the middle of the 26th century BC but was rebuilt and became the capital of a hegemonic East Semitic state before 2500 BC. This second Mari engaged in a long war with its rival Ebla and is known for its strong affinity with Sumerian culture. It was destroyed in the 23rd century BC by the Akkadians, who allowed the city to be rebuilt and appointed a military governor bearing the title of Shakkanakku ('military governor'). The governors later became independent with the rapid disintegration of the Akkadian Empire and rebuilt the city as a regional center in the middle Euphrates valley. The Shakkanakkus ruled Mari until the second half of the 19th century BC, when the dynasty collapsed for unknown reasons. A short time after the Shakkanakku collapse, Mari became the capital of the Amorite Lim dynasty. The Amorite Mari was short-lived as it was annexed by Babylonia in c. 1761 BC, but the city survived as a small settlement under the rule of the Babylonians and the Assyrians before being abandoned and forgotten during the Hellenistic period.
The Mariotes worshiped both Semitic and Sumerian deities and established their city as a center of old trade. However, although the pre-Amorite periods were characterized by heavy Sumerian cultural influence, Mari was not a city of Sumerian immigrants but rather a Semitic-speaking nation that used a dialect similar to Eblaite. The Amorites were West Semites who began to settle the area before the 21st century BC; by the Lim dynasty's era (c. 1830 BC), they became the dominant population in the Fertile Crescent.
Mari's discovery in 1933 provided an important insight into the geopolitical map of ancient Mesopotamia and Syria, due to the discovery of more than 25,000 tablets that contained important information about the administration of state during the 2nd millennium BC and the nature of diplomatic relations between the political entities in the region. They also revealed the wide trading networks of the 18th century BC, which connected areas as far as Afghanistan in Southern Asia and Crete in the Mediterranean region.
- 2History
- 2.2The second kingdom
- 2.3The third kingdom
- 2.3.2The Lim dynasty
- 3People, language and government
- 6Excavations and archive
- 10References
Name[edit]
The name of the city can be traced to Mer, an ancient storm deity of northern Mesopotamia and Syria, who was considered the patron deity of the city,[1]Georges Dossin noted that the name of the city was spelled identically to that of the storm god and concluded that Mari was named after him.[2]
History[edit]
The first kingdom[edit]
Mari 40 Flavors
Mari is not considered a small settlement that later grew,[3] but rather a new city that was purposely founded during the Mesopotamian Early Dynastic period I c. 2900 BC, to control the waterways of the Euphrates trade routes that connect the Levant with the Sumerian south.[3][4] The city was built about 1 to 2 kilometers away from the Euphrates river to protect it from floods,[3] and was connected to the river by an artificial canal that was between 7 and 10 kilometers long, depending on which meander it used for transport, which is hard to identify today.[5]
The city is difficult to excavate as it is buried deep under later layers of habitation.[4] A defensive system against floods composed of a circular embankment was unearthed,[4] in addition to a circular 6.7 m thick internal rampart to protect the city from enemies.[4] An area 300 meters in length filled with gardens and craftsmen quarters[5] separated the outer embankment from the inner rampart, which had a height of 8 to 10 meters and was strengthened by defensive towers.[5] Other findings include one of the city gates, a street beginning at the center and ending at the gate, and residential houses.[4] Mari had a central mound,[6] but no temple or palace has been unearthed there.[4] A large building was however excavated (with dimensions of 32 meters X 25 meters) and seems to have had an administrative function. It had stone foundations and rooms up to 12 meters long and 6 meters wide.[7] The city was abandoned at the end of the Early Dynastic period II c. 2550 BC for unknown reasons.[4]
The second kingdom[edit]
Hapi Mari 41 Raw
Second Mariote Kingdom | ||||
---|---|---|---|---|
c. 2500 BC–c. 2290 BC | ||||
The second kingdom during the reign of Iblul-Il | ||||
Capital | Mari | |||
Common languages | Mariote dialect | |||
Religion | Mesopotamian | |||
Government | Monarchy | |||
Historical era | Bronze Age | |||
• Established | c. 2500 BC | |||
c. 2290 BC | ||||
| ||||
Today part of | Syria Iraq |
Around the beginning of Early Dynastic period III (earlier than 2500 BC)[8] Mari was rebuilt and populated again.[4][9] The new city kept many of the first city's exterior features, including the internal rampart and gate.[4][10] Also kept was the outer circular embankment measuring 1.9 km in diameter, which was topped by a wall two meters thick capable of[10] protecting archers.[4]
However, the internal urban structure was completely changed[11] and the new city was carefully planned. First to be built were the streets that descended from the elevated center into the gates, ensuring the drainage of rain water.[4]
At the heart of the city, a royal palace was built that also served as a temple.[4] Four successive architectural levels from the second kingdom's palace have been unearthed (the oldest is designated P3, while the latest is P0). The last two levels are dated to the Akkadian period.[12] The first two levels were excavated;[12] the findings include a temple named the Enceinte Sacrée,[note 2] which was the largest in the city but it is unknown for whom it was dedicated.[12][13] Also unearthed were a pillared throne room and a hall with three double wood pillars leading to the temple.[12]
Six more temples were discovered in the city, including the temple called the Massif Rouge (to whom it was dedicated is unknown), and temples dedicated to Ninni-Zaza, Ishtarat,[14]Ishtar, Ninhursag and Shamash.[13] All the temples were located in the center of the city except for the Ishtar temple; the area between the Enceinte Sacrée and the Massif Rouge is considered to have been the administrative center of the high priest.[13]
The second kingdom appears to have been a powerful and prosperous political center,[8] its kings held the title of Lugal,[15] and many are attested in the city, the most important source being the letter of king Enna-Dagan c. 2350 BC,[note 3][17] which was sent to Irkab-Damu of Ebla,[note 4]. In it, the Mariote king mentions his predecessors and their military achievements.[19] However, the reading of this letter is still problematic and many interpretations have been presented by scholars.[20][21][22]
Mari-Ebla war[edit]
The earliest attested king in the letter of Enna-Dagan is Ansud, who is mentioned as attacking Ebla, the traditional rival of Mari with whom it had a long war,[23] and conquering many of Ebla's cities, including the land of Belan.[note 5][22] The next king mentioned in the letter is Saʿumu, who conquered the lands of Ra'ak and Nirum.[note 6][22] King Kun-Damu of Ebla defeated Mari in the middle of the 25th century BC.[26] The war continued with Išhtup-Išar of Mari's conquest of Emar[22] at a time of Eblaite weakness in the mid-24th century BC. King Igrish-Halam of Ebla had to pay tribute to Iblul-Il of Mari,[26][27] who is mentioned in the letter, conquering many of Ebla's cities and campaigning in the Burman region.[22]
Enna-Dagan also received tribute;[27] his reign fell entirely within the reign of Irkab-Damu of Ebla,[28] who managed to defeat Mari and end the tribute.[18] Mari defeated Ebla's ally Nagar in year seven of the Eblaite vizier Ibrium's term, causing the blockage of trade routes between Ebla and southern Mesopotamia via upper Mesopotamia.[29] The war reached a climax when the Eblaite vizier Ibbi-Sipish made an alliance with Nagar and Kish to defeat Mari in a battle near Terqa.[30] Ebla itself suffered its first destruction a few years after Terqa in c. 2300 BC,[31] during the reign of the Mariote king Hidar.[32]
According to Alfonso Archi, Hidar was succeeded by Isqi-Mari whose royal seal was discovered. It depicts battle scenes, causing Archi to suggest that he was responsible for the destruction of Ebla while still a general.[32][33] Just a decade after Ebla's destruction (c. 2300 BC middle chronology), Mari itself was destroyed and burned by Sargon of Akkad,[30]Michael Astour give the date as c. 2265 BC (short chronology).[34]
The third kingdom[edit]
Third Mariote Kingdom | |||||||
---|---|---|---|---|---|---|---|
c. 2266 BC–c. 1761 BC | |||||||
The third kingdom during the reign of Zimri-Lim c. 1764 BC | |||||||
Capital | Mari | ||||||
Common languages | Akkadian, Amorite | ||||||
Religion | Levantine Religion | ||||||
Government | Monarchy | ||||||
Historical era | Bronze Age | ||||||
• Established | c. 2266 BC | ||||||
c. 1761 BC | |||||||
| |||||||
Today part of | Syria Iraq |
Mari was deserted for two generations before being restored by the Akkadian king Manishtushu.[35] A governor was appointed to govern the city who held the title Shakkanakku (military governor).[36] Akkad kept direct control over the city, which is evident by Naram-Sin of Akkad's appointment of two of his daughters to priestly offices in the city.[36]
The Shakkanakku dynasty[edit]
The first member of the Shakkanakku dynasty on the lists is Ididish, who was appointed in c. 2266 BC.[note 7][38] According to the lists, Ididish ruled for 60 years[39] and was succeeded by his son, making the position hereditary.[40]
The third Mari followed the second city in terms of general structure,[41] phase P0 of the old royal palace was replaced by a new palace for the Shakkanakku.[42] Another smaller palace was built in the eastern part of the city,[6] and contained royal burials that date to the former periods.[43] The ramparts were rebuilt and strengthened while the embankment was turned into a defensive wall that reached 10 meters in width.[42] The former sacred inclosure was maintained,[42] so was the temple of Ninhursag. However, the temples of Ninni-Zaza and Ishtarat disappeared,[42] while a new temple called the 'temple of lions' (dedicated to Dagan),[44] was built by the Shakkanakku Ishtup-Ilum and attached to it, was a rectangular terrace that measured 40 x 20 meters for sacrifices.[42][6][45]
Akkad disintegrated during Shar-Kali-Sharri's reign,[46] and Mari gained its independence, but the use of the Shakkanakku title continued during the following Third Dynasty of Ur period.[47] A princess of Mari married the son of king Ur-Nammu of Ur,[48][49] and Mari was nominally under Ur hegemony.[50] However, the vassalage did not impede the independence of Mari,[51][52] and some Shakkanakkus used the royal title Lugal in their votive inscriptions, while using the title of Shakkanakku in their correspondence with the Ur's court.[53] The dynasty ended for unknown reasons not long before the establishment of the next dynasty, which took place in the second half of the 19th century BC.[54][55][56]
The Lim dynasty[edit]
The second millennium BC in the Fertile Crescent was characterized by the expansion of the Amorites, which culminated with them dominating and ruling most of the region,[57] including Mari which in c. 1830 BC, became the seat of the Amorite Lim dynasty under king Yaggid-Lim.[56][58] However, the epigraphical and archaeological evidences showed a high degree of continuity between the Shakkanakku and the Amorite eras.[note 8][48]
Yaggid-Lim was the ruler of Suprum before establishing himself in Mari,[note 9][note 10][61] he entered an alliance with Ila-kabkabu of Ekallatum, but the relations between the two monarchs changed to an open war.[60][62] The conflict ended with Ila-kabkabu capturing Yaggid-Lim's heir Yahdun-Lim and according to a tablet found in Mari, Yaggid-Lim who survived Ila-kabkabu was killed by his servants.[note 11][60] However, in c. 1820 BC Yahdun-Lim was firmly in control as king of Mari.[note 12][62]
Yahdun-Lim started his reign by subduing seven of his rebelling tribal leaders, and rebuilding the walls of Mari and Terqa in addition to building a new fort which he named Dur-Yahdun-Lim.[64] He then expanded west and claimed to have reached the Mediterranean,[65][66] however he later had to face a rebellion by the Banu-Yamina nomads who were centered at Tuttul, and the rebels were supported by Yamhad's king Sumu-Epuh, whose interests were threatened by the recently established alliance between Yahdun-Lim and Eshnunna.[51][65] Yahdun-Lim defeated the Yamina but an open war with Yamhad was avoided,[67] as the Mariote king became occupied by his rivalry with Shamshi-Adad I of Assyria, the son of the late Ila-kabkabu.[68] The war ended in a defeat for Mari,[68][69] and Yahdun-Lim was assassinated in c. 1798 BC by his possible son Sumu-Yamam,[70][71] who himself got assassinated two years after ascending the throne while Shamshi-Adad advanced and annexed Mari.[72]
The Assyrian era and the Lim restoration[edit]
Shamshi-Adad appointed his son Yasmah-Adad on the throne of Mari, the new king married Yahdun-Lim's daughter,[73][74] while the rest of the Lim family took refuge in Yamhad,[75] and the annexation was officially justified by what Shamshi-Adad considered sinful acts on the side of the Lim family.[76] To strengthen his position against his new enemy Yamhad, Shamshi-Adad married Yasmah-Adad to Betlum, the daughter of Ishi-Addu of Qatna.[74] However, Yasmah-Adad neglected his bride causing a crisis with Qatna, and he proved to be an unable leader causing the rage of his father who died in c. 1776 BC,[74][77][78] while the armies of Yarim-Lim I of Yamhad were advancing in support of Zimri-Lim, the heir of the Lim dynasty.[note 13][78]
As Zimri-Lim advanced, a leader of the Banu-Simaal (Zimri-Lim's tribe) overthrew Yasmah-Adad,[80] opening the road for Zimri-Lim who arrived a few months after Yasmah-Adad's escape,[81] and married princess Shibtu the daughter of Yarim-Lim I a short time after his enthronement in c. 1776 BC.[78] Zimri-Lim's ascension to the throne with the help of Yarim-Lim I affected Mari's status, Zimri-Lim referred to Yarim-Lim as his father, and the Yamhadite king was able to order Mari as the mediator between Yamhad's main deity Hadad and Zimri-Lim, who declared himself a servant of Hadad.[82]
Zimri-Lim started his reign with a campaign against the Banu-Yamina, he also established alliances with Eshnunna and Hammurabi of Babylon,[75] and sent his armies to aid the Babylonians.[83] The new king directed his expansion policy toward the north in the Upper Khabur region, which was named Idamaraz,[84] where he subjugated the local petty kingdoms in the region such as Urkesh,[85] and Talhayum, forcing them into vassalage.[86] The expansion was met by the resistance of Qarni-Lim, the king of Andarig,[87] whom Zimri-Lim defeated, securing the Mariote control over the region in c. 1771 BC,[88] and the kingdom prospered as a trading center and entered a period of relative peace.[78] Zimri-Lim's greatest heritage was the renovation of the Royal Palace, which was expanded greatly to contain 275 rooms,[6][89] exquisite artifacts such as The Goddess of the Vase statue,[90] and a royal archive that contained thousands of tablets.[91]
The relations with Babylon worsened with a dispute over the city of Hīt that consumed much time in negotiations,[92] during which a war against Elam involved both kingdoms in c. 1765 BC.[93] Finally, the kingdom was invaded by Hammurabi who defeated Zimri-Lim in battle in c. 1761 BC and ended the Lim dynasty,[94] while Terqa became the capital of a rump state named the Kingdom of Hana.[95]
Later periods[edit]
Mari survived the destruction and rebelled against Babylon in c. 1759 BC, causing Hammurabi to destroy the whole city.[96] However, Mari was allowed to survive as a small village under Babylonian administration, an act that Hammurabi considered merciful.[96] Later, Mari became part of Assyria and was listed among the territories conquered by the Assyrian king Tukulti-Ninurta I (reigned 1243–1207 BC).[97] Afterward, Mari constantly changed hands between Assyria and Babylon.[97]
In the middle of the eleventh century BC, Mari became part of Hana whose king Tukulti-Mer took the title king of Mari and rebelled against Assyria, causing the Assyrian king Ashur-bel-kala to attack the city.[97] Mari came firmly under the authority of the Neo-Assyrian Empire, and was assigned in the first half of the 8th century BC to a certain Nergal-Erish to govern under the authority of king Adad-Nirari III (reigned 810–783 BC).[97] In c. 760 BC, Shamash-Risha-Usur,[98] an autonomous governor ruling parts of the upper middle Euphrates under the nominal authority of Ashur-dan III, styled himself the governor of the lands of Suhu and Mari, so did his son Ninurta-Kudurri-Usur.[97] However, by that time, Mari was known to be located in the so-called Land of Laqe,[note 14] making it unlikely that the Usur family actually controlled it, and suggesting that the title was employed out of historical reasons.[97] The city continued as a small settlement until the Hellenistic period before disappearing from records.[97]
People, language and government[edit]
The founders of the first city may have been Sumerians or more probably East Semitic speaking people from Terqa in the north.[3]I. J. Gelb relates Mari's foundation with the Kish civilization,[100] which was a cultural entity of East Semitic speaking populations, that stretched from the center of Mesopotamia to Ebla in the western Levant.[101]
At its height, the second city was the home of about 40,000 people.[102] This population was East-Semitic speaking one, and used a dialect much similar to the language of Ebla (the Eblaite language),[9][103] while the Shakkanakku period had an East-Semitic Akkadian speaking population.[104]West Semitic names started to be attested in Mari since the second kingdom era,[105] and by the middle Bronze-Age, the west Semitic Amorite tribes became the majority of the pastoral groups in the middle Euphrates and Khabur valleys.[106] Amorite names started to be observed in the city toward the end of the Shakkanakku period, even among the ruling dynasty members.[107]
During the Lim era, the population became predominantly Amorite but also included Akkadian named people,[note 15] and although the Amorite language became the dominant tongue, Akkadian remained the language of writing.[108][109][110] The pastoral Amorites in Mari were called the Haneans, a term that indicate nomads in general,[111] those Haneans were split into the Banu-Yamina (sons of the right) and Banu-Simaal (sons of the left), with the ruling house belonging to the Banu-Simaal branch.[111] The kingdom was also a home to tribes of Suteans who lived in the district of Terqa.[112]
Mari was an absolute monarchy, with the king controlling every aspect of the administration, helped by the scribes who played the role of administrators.[113][114] During the Lim era, Mari was divided into four provinces in addition to the capital, the provincial seats were located at Terqa, Saggaratum, Qattunan and Tuttul. Each province had its own bureaucracy,[114] the government supplied the villagers with ploughs and agricultural equipments, in return for a share in the harvest.[115]
Kings of Mari[edit]
The Sumerian King List (SKL) records a dynasty of six kings from Mari enjoying hegemony between the dynasty of Adab and the dynasty of Kish.[116] The names of the Mariote kings were damaged on the early copies of the list,[23] and those kings were correlated with historical kings that belonged to the second city.[9] However, an undamaged copy of the list that date to the old Babylonian period was discovered in Shubat-Enlil,[23] and the names bears no resemblance to any of the historically attested monarchs of the second city,[23] indicating that the compilers of the list had an older and probably a legendary dynasty in mind, that predate the second city.[23]
The chronological order of the kings from the second kingdom era is highly uncertain; nevertheless, it is assumed that the letter of Enna-Dagan lists them in a chronological order.[117] Many of the kings were attested through their own votive objects discovered in the city,[118][119] and the dates are highly speculative.[119]
For the Shakkanakkus, the lists are incomplete and after Hanun-Dagan who ruled at the end of the Ur era c. 2008 BC (c. 1920 BC Short chronology), they become full of lacunae.[120] Roughly 13 more Shakkanakkus succeeded Hanun-Dagan but only few are known, with the last known one reigning not too long before the reign of Yaggid-Lim who founded the Lim dynasty in c. 1830 BC.[55][121]
Ruler | Length of reign | Notes | ||
---|---|---|---|---|
Kings from the SKL | ||||
Anbu | 30 years | This name is also read as Ilshu.[122] | ||
Anba | 17 years | His epithet was given as 'the son of Anbu' on the list.[123] | ||
Bazi | 30 years | His epithet was given as 'the leatherworker' on the list.[123] | ||
Zizi | 20 years | His epithet was given as 'the fuller' on the list.[123] | ||
Limer | 30 years | His epithet was given as 'the 'gudug' priest' on the list.[note 16][123] | ||
Sharrum-iter | 9 years | |||
'Then Mari was defeated and the kingship was taken to Kish.[123]' | ||||
The second kingdom | ||||
Ikun-Shamash | Reigned before the reign of Ur-Nanshe of Lagash.[116] | |||
Ikun-Shamagan | c. 2453 BC | His name was inscribed on a votive statue offered by his official 'Shibum'.[125] | ||
Ansud | c. 2423–2416 BC | His name is inscribed on a jar (as Hanusum) sent to Mari by Mesannepada of Ur.[9][23] The name was read by Pettinato as Anubu.[20][126] | ||
Saʿumu | c. 2416–2400 BC | He was attested in Enna-Dagan's letter as conquering many lands.[22] | ||
Išhtup-Išar | c. 2400 BC | He was attested in Enna-Dagan's letter as conquering Emar and other Eblaite vassals.[22] | ||
Ikun-Mari | This name is inscribed on a jar in Mari.[127] | |||
Iblul-Il | c. 2380 BC | He forced Ebla to pay tribute.[22] | ||
Nizi | His reign lasted three years.[128] | |||
Enna-Dagan | c. 2340 BC | He wrote a letter to Irkab-Damu of Ebla to assert Mari's authority.[19] | ||
Ikun-Ishar | c. 2320 BC | He is attested in the Eblaite archives.[129] | ||
Hidar | c. 2300 BC | He is attested in the archives of Ebla, which was destroyed during his reign.[130] | ||
Isqi-Mari | His name was previously read as Lamgi-Mari.[131] Hypothetically the last king.[29] | |||
The Shakkanakkus | ||||
Ididish | c. 2266–2206 BC | |||
Shu-Dagan | c. 2206–2200 BC | He was the son of Ididish.[40] | ||
Ishme-Dagan | c. 2199–2154 BC | He ruled for 45 years.[39][132] | ||
Nûr-Mêr | c. 2153–2148 BC | He was the son of Ishme-Dagan.[39] | ||
Ishtup-Ilum | c. 2147–2136 BC | He was the brother of Nûr-Mêr.[39] | ||
Ishgum-Addu | c. 2135–2127 BC | He reigned for eight years.[39] | ||
Apîl-kîn | c. 2126–2091 BC | He was the son of Ishme-Dagan.[39][133] Was designated with the royal title Lugal in a votive inscription set by his daughter.[134] | ||
Iddin-El | c. 2090–2085 BC | His name is also read as Iddi-Ilum; his name was inscribed on his votive statue.[135] | ||
Ili-Ishar | c. 2084–2072 BC | His name is inscribed on a brick.[136] | ||
Tura-Dagan | c. 2071–2051 BC | He was the son of Apîl-kîn and the brother of Ili-Ishar.[137] | ||
Puzur-Ishtar | c. 2050–2025 BC | He was the son of Turam-Dagan.[39] Used the royal title.[138] | ||
Hitlal-Erra | c. 2024–2017 BC | He was the son of Puzur-Ishtar.[139] Used the royal title.[138] | ||
Hanun-Dagan | c. 2016–2008 BC | He was the son of Puzur-Ishtar.[140] Used the royal title.[138] | ||
Isi-Dagan | c. 2000 BC | This name is inscribed on a seal.[141] | ||
Ennin-Dagan | He was the son of Isi-Dagan.[142] | |||
Itur-(..) | This name is damaged, a gap separate him from Ennin-Dagan.[55] | |||
Amer-Nunu | This name is inscribed on a seal.[143][144] | |||
Tir-Dagan | He was the son of Itur-(..).[145] | |||
Dagan-(..) | This name is damaged and is the last attested Shakkanakku.[146] | |||
The Lim dynasty | ||||
Yaggid-Lim | c. 1830–1820 BC | He may have ruled in Suprum rather than in Mari.[60][63] | ||
Yahdun-Lim | c. 1820–1798 BC | |||
Sumu-Yamam | c. 1798–1796 BC | |||
Assyrian period | ||||
Yasmah-Adad | c. 1796–1776 BC | He was the son of Shamshi-Adad I of Assyria.[74] | ||
Ishar-Lim | c. 1776 BC | He was an Assyrian official who usurped the throne for a few months between Yasmah-Adad's escape and Zimri-Lim's arrival.[81] | ||
Lim restoration | ||||
Zimri-Lim | c. 1776–1761 BC |
Culture and religion[edit]
The first and second kingdoms were heavily influenced by the Sumerian south.[147] The society was led by an urban oligarchy,[148] and the citizens were well known for elaborate hair styles and dress.[149][150] The calendar was based on a solar year divided into twelve months, and was the same calendar used in Ebla 'the old Eblaite calendar'.[151][152] Scribes wrote in Sumerian language and the art was indistinguishable from Sumerian art, so was the architectural style.[153]
Mesopotamian influence continued to affect Mari's culture during the Amorite period,[154] which is evident in the Babylonian scribal style used in the city.[155] However, it was less influential than the former periods and a distinct Syrian style prevailed, which is noticeable in the seals of kings, which reflect a clear Syrian origin.[154] The society was a tribal one,[156] it consisted mostly of farmers and nomads (Haneans),[157] and in contrast to Mesopotamia, the temple had a minor role in everyday life as the power was mostly invested in the palace.[158] Women enjoyed a relative equality to men,[159] queen Shibtu ruled in her husband's name while he was away, and had an extensive administrative role and authority over her husband's highest officials.[160]
The Pantheon included both Sumerian and Semitic deities,[161] and throughout most of its history, Dagan was Mari's head of the Pantheon,[162] while Mer was the patron deity.[1] Other deities included the Semitic deities; Ishtar the goddess of fertility,[161]Athtar,[163] and Shamash, the Sun god who was regarded among the city most important deities,[164] and believed to be all-knowing and all-seeing.[165] Sumerian deities included Ninhursag,[161]Dumuzi,[166]Enki, Anu, and Enlil.[167]Prophecy had an important role for the society, temples included prophets,[168] who gave council to the king and participated in the religious festivals.[169]
Economy[edit]
The first Mari provided the oldest wheels workshop to be discovered in Syria,[170] and was a center of bronze metallurgy.[3] The city also contained districts devoted to smelting, dyeing and pottery manufacturing,[12] charcoal was brought by river boats from the upper Khabur and Euphrates area.[3]
The second kingdom's economy was based on both agriculture and trade.[109] The economy was centralized and directed through a communal organization,[109] where grains were stored in communal granaries, and distributed amongst the population according to social statues.[109] The organization also controlled the animal herds in the kingdom.[109] Some people were directly connected to the palace instead of the communal organization, those included the metal and textile producers and the military officials.[109] Ebla was an important trading partner and rival,[171] Mari's position made it an important trading center as it controlled the road linking between the Levant and Mesopotamia.[172] Watch ramleela movie online.
The Amorite Mari maintained the older aspects of the economy, which was still largely based on irrigated agriculture along the Euphrates valley.[109] The city kept its trading role and was a center for merchants from Babylonia and other kingdoms,[173] it received goods from the south and east through riverboats and distributed them north, north west and west.[174] The main merchandises handled by Mari were metals and tin imported from the Iranian Plateau and then exported west as far as Crete. Other goods included copper from Cyprus, silver from Anatolia, woods from Lebanon, gold from Egypt, olive oil, wine, and textiles in addition to precious stones from modern Afghanistan.[174]
Excavations and archive[edit]
Mari was discovered in 1933, on the eastern flank of Syria, near the Iraqi border.[175] A Bedouin tribe was digging through a mound called Tell Hariri for a gravestone that would be used for a recently deceased tribesman, when they came across a headless statue.[175] After the news reached the French authorities currently in control of Syria, the report was investigated, and digging on the site was started on December 14, 1933 by archaeologists from the Louvre in Paris.[175] The location of the fragment was excavated, revealing the temple of Ishtar, which led to the commencing of the full scale excavations.[176] Mari was classified by the archaeologists as the 'most westerly outpost of Sumerian culture'.[177]
Since the beginning of excavations, over 25,000 clay tablets in Akkadian language written in cuneiform were discovered.[178] Finds from the excavation are on display in the Louvre,[179] the National Museum of Aleppo,[180] the National Museum of Damascus,[165] and the Deir ez-Zor Museum. In the latter, the southern façade of the Court of the Palms room from Zimri-Lim's palace has been reconstructed, including the wall paintings.[181]
Mari has been excavated in annual campaigns in 1933–1939, 1951–1956, and since 1960.[182]André Parrot conducted the first 21 seasons up to 1974,[183] and was followed by Jean-Claude Margueron (1979–2004),[184] and Pascal Butterlin (starting in 2005).[182] A journal devoted to the site since 1982, is Mari: Annales de recherches interdisciplinaires.[185][186] Archaeologists have tried to determine how many layers the site descends, according to French archaeologist André Parrot, 'each time a vertical probe was commenced in order to trace the site's history down to virgin soil, such important discoveries were made that horizontal digging had to be resumed.'[187]
Mari tablets[edit]
The tablets were written in Akkadian[188] and they give information about the kingdom, its customs, and the names of people who lived during that time.[58] More than 3000 are letters, the remainder includes administrative, economic, and judicial texts.[189] Almost all the tablets found were dated to the last 50 years of Mari's independence (c. 1800 – 1750 BC),[189] and most have now been published.[190] The language of the texts is official Akkadian, but proper names and hints in syntax show that the common language of Mari's inhabitants was Northwest Semitic.[191]
Current situation[edit]
Excavations stopped as a result of the Syrian Civil War that began in 2011 and continues to the present (2019).[192] The site came under the control of armed gangs and suffered large scale looting. A 2014 official report revealed that robbers were focusing on the royal palace, the public baths, the temple of Ishtar and the temple of Dagan.[193]
See also[edit]
Notes[edit]
- ^All of the dates in the article are estimated through the Middle chronology unless otherwise stated.
- ^French name that means the sacred inclosure.[12]
- ^In old readings, it was thought that Enna-Dagan was a general of Ebla. However, the deciphering of Ebla's tablets showed him in Mari and receiving gifts from Ebla during the reigns of his Mariote predecessors.[16]
- ^Irkab-Damu is not named in the letter but it is almost certain that he was the recipient.[18]
- ^Located 26 km west of Raqqa.[24]
- ^Located in the Euphrates middle valley close to Sweyhat.[25]
- ^According to Jean-Marie Durand, this Shakkanakku was appointed by Manishtushu, other opinions consider Naram-Sin as the appointer of Ididish.[37]
- ^This ruled out the former theory that there was an abandonment of Mari during the transition period.[48]
- ^Suprum is 12 kilometers upstream from Mari, perhaps the modern Tel Abu Hasan.[59]
- ^It is not certain that Yaggid-Lim controlled Mari, however he is traditionally considered the first king of the dynasty.[60]
- ^The credibility of the tablet is doubted as it was written by Yasmah-Adad who was Ila-kabkabu grandson.[60]
- ^The transition of the Lim family from Suprum to Mari could have been the work of Yahdun-Lim after the war with Ila-kabkabu.[63]
- ^Although officially a son of Yahdun-Lim, in reality he was a grandchild or nephew.[79]
- ^An ancient designation for the land that include the confluence of the Khabur and the Euphrates rivers.[99]
- ^Jean-Marie Durand, although not speculating the fate of the East-Semitic population, believe that the Akkadians during the Lim dynasty are not descended from the East-Semites of the Shakkanakku period.[104]
- ^Gudug was a rank in the hierarchy of the Mesopotamian temple workers, a guduj priest was not specialized to a certain deity cult, and served in many temples.[124]
References[edit]
Citations[edit]
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- ^ abcdefViollet 2007, p. 36.
- ^ abcdefghijklMargueron 2003, p. 136.
- ^ abcMargueron 2013, p. 520.
- ^ abcdAkkermans & Schwartz 2003, p. 286.
- ^Margueron 2013, p. 522.
- ^ abAkkermans & Schwartz 2003, p. 267.
- ^ abcdLiverani 2013, p. 117.
- ^ abMargueron 2013, p. 523.
- ^Margueron 2013, p. 524.
- ^ abcdefMargueron 2003, p. 137.
- ^ abcMargueron 2013, p. 527.
- ^Aruz & Wallenfels 2003, p. 531.
- ^Nadali 2007, p. 354.
- ^Frayne 2008, p. 335.
- ^Michalowski 2003, p. 463.
- ^ abPodany 2010, p. 26.
- ^ abRoux 1992, p. 142.
- ^ abAstour 2002, p. 57.
- ^Matthews & Benjamin 2006, p. 261.
- ^ abcdefghLiverani 2013, p. 119.
- ^ abcdefAstour 2002, p. 58.
- ^Frayne 2001, p. 233.
- ^Frayne 2008, p. 307–310.
- ^ abDolce 2008, p. 68.
- ^ abMichalowski 2003, p. 462.
- ^Podany 2010, p. 315.
- ^ abBretschneider, Van Vyve & Leuven 2009, p. 5.
- ^ abLiverani 2013, p. 123.
- ^Stieglitz 2002, p. 219.
- ^ abBretschneider, Van Vyve & Leuven 2009, p. 7.
- ^Archi & Biga 2003, p. 33–35.
- ^Astour 2002, p. 75.
- ^Astour 2002, p. 71, 64.
- ^ abAstour 2002, p. 64.
- ^Michalowski 1993, p. 83.
- ^Leick 2002, p. 77.
- ^ abcdefgOliva 2008, p. 86.
- ^ abLeick 2002, p. 152.
- ^Margueron 2003, p. 138.
- ^ abcdeMargueron 2013, p. 530.
- ^Suriano 2010, p. 56.
- ^Strommenger 1964, p. 167.
- ^Margueron 2013, p. 531.
- ^Bryce 2009, p. xli.
- ^Cooper 1999, p. 65.
- ^ abcWossink 2009, p. 31.
- ^Tetlow 2004, p. 10.
- ^Bryce 2014, p. 18.
- ^ abBryce 2009, p. 451.
- ^Astour 2002, p. 127.
- ^Astour 2002, p. 132.
- ^Roux 1992, p. 188, 189.
- ^ abcFrayne 1990, p. 597.
- ^ abAstour 2002, p. 139.
- ^Sicker 2000, p. 25.
- ^ abDeVries 2006, p. 27.
- ^Bryce 2009, p. 673.
- ^ abcdePorter 2012, p. 31.
- ^Frayne 1990, p. 601.
- ^ abRoux 1992, p. 189.
- ^ abFeliu 2003, p. 86.
- ^Frayne 1990, p. 603.
- ^ abFrayne 1990, p. 606.
- ^Fowden 2014, p. 93.
- ^Bryce 2014, p. 19.
- ^ abPitard 2001, p. 38.
- ^Van Der Meer 1955, p. 29.
- ^Dale 2003, p. 271.
- ^Frayne 1990, p. 613.
- ^Bryce 2014, p. 20.
- ^Van De Mieroop 2011, p. 109.
- ^ abcdTetlow 2004, p. 125.
- ^ abBryce 2009, p. 452.
- ^Grayson 1972, p. 27.
- ^Harris 2003, p. 141.
- ^ abcdHamblin 2006, p. 258.
- ^Charpin 2011, p. 252.
- ^Liverani 2013, p. 228.
- ^ abDalley 2002, p. 143.
- ^Malamat 1980, p. 75.
- ^Van Der Toorn 1996, p. 101.
- ^Kupper 1973, p. 9.
- ^Bryce 2009, p. 329.
- ^Bryce 2009, p. 687.
- ^Bryce 2009, p. 45.
- ^Charpin 2012, p. 39.
- ^Burns 2009, p. 198.
- ^Gates 2003, p. 65.
- ^Shaw 1999, p. 379.
- ^Van De Mieroop 2007, p. 68.
- ^Van De Mieroop 2007, p. 70.
- ^Van De Mieroop 2007, p. 76, 139, 152.
- ^Fleming 2012, p. 226.
- ^ abVan De Mieroop 2007, p. 76.
- ^ abcdefgBryce 2009, p. 453.
- ^Dalley 2002, p. 201.
- ^Bryce 2009, p. 408.
- ^Hasselbach 2005, p. 3.
- ^Van De Mieroop 2002, p. 133.
- ^Chew 2007, p. 67.
- ^McMahon 2013, p. 469.
- ^ abHeimpel 2003, p. 21.
- ^Haldar 1971, p. 8.
- ^Liverani 2013, p. 222.
- ^Heimpel 2003, p. 22.
- ^Nemet-Nejat 1998, p. 114.
- ^ abcdefgRiehl et al. 2013, p. 117.
- ^Michalowski 2000, p. 55.
- ^ abLiverani 2013, p. 223.
- ^Heimpel 2003, p. 26.
- ^Finer 1997, p. 173.
- ^ abLiverani 2013, p. 224.
- ^Maisels 2005, p. 322.
- ^ abHaldar 1971, p. 16.
- ^Frayne 2008, p. 293–298.
- ^Frayne 2008, p. 293–298.
- ^ abHamblin 2006, p. 244.
- ^Frayne 1990, p. 593.
- ^Bertman 2005, p. 87.
- ^Kramer 2010, p. 329.
- ^ abcdeCohen 2013, p. 148.
- ^Black et al. 2004, p. 112.
- ^Cooper 1986, p. 87.
- ^Frayne 2008, p. 299.
- ^Frayne 2008, p. 315.
- ^Frayne 2008, p. 333.
- ^Frayne 2008, p. 337.
- ^Frayne 2008, p. 339.
- ^Heimpel 2003, p. 3.
- ^Leick 2002, p. 81.
- ^Leick 2002, p. 18.
- ^Michalowski 1995, p. 187.
- ^Leick 2002, p. 76.
- ^Leick 2002, p. 78.
- ^Leick 2002, p. 168.
- ^ abcOliva 2008, p. 91.
- ^Oliva 2008, p. 92.
- ^Leick 2002, p. 67.
- ^Frayne 1990, p. 594.
- ^Frayne 1990, p. 596.
- ^Oliva 2008, p. 87.
- ^Frayne 1990, p. 598.
- ^Frayne 1990, p. 599.
- ^Frayne 1990, p. 600.
- ^Armstrong 1996, p. 457.
- ^Chavalas 2005, p. 43.
- ^Pardee & Glass 1984, p. 95.
- ^Matthiae 2003, p. 170.
- ^Pettinato 1981, p. 147.
- ^Cohen 1993, p. 23.
- ^Kramer 2010, p. 30.
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- ^Larsen 2008, p. 16.
- ^Wossink 2009, p. 126.
- ^Heimpel 2003, p. 29.
- ^Grabbe 2004, p. 3.
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- ^Feliu 2003, p. 92.
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- ^Margueron 2013, p. 521.
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- ^Aubet 2013, p. 141.
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- ^Malamat 1998, p. 45.
- ^Frayne 1990, p. xxviii.
- ^Gates 2003, p. 143.
- ^Bonatz, Kühne & Mahmoud 1998, p. 93.
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External links[edit]
Wikimedia Commons has media related to Mari. |
- Mari Mari passage on the Syrian ministry of culture website (in Arabic).
- Syrie - Mari Mari page on Britannica.
- Mari (Tell Hariri) Suggestion to have Mari (Tell Hariri) recognized as a UNESCO world heritage site, in 1999